The Wumpus world is a simple world example to illustrate the worth of a knowledge-based agent and to represent knowledge representation. It was inspired by a video game Hunt the Wumpus by Gregory Yob in 1973.
Wumpus world is a cave which has 4/4 rooms connected with passageways, so there is total 16 rooms. An agent will enter this world with a single arrow. There is a beast which is called Wumpus, who will eat anyone enters in that room and there are pits rooms which are bottomless. If Agent falls in to that room, then the Agent will be stuck there forever. And there is a room with a heap of gold. The mission of the Agent is to enter that room in such a way that it won’t be eaten by Wumpus and not fall in the pits and find reach in the destination which is a heap of gold. Finally, the Agent will get a penalty if eaten by Wumpus or fall into pits, or the Agent will get reward if it come out with gold.
PEAS description of Wumpus world:
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